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In this video I show how to use hotspots in your game’s rooms so that certain areas of the room will respond to character interactions.

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15 Responses to “How to use AGS Part 6 (Hotspots)”

  1. Call me an idiot, but it seems the character is not scaling up and down as it moves along the axis of the front and rear. Is there an M? Possibility do this?

    mackeymkay

  2. Oh, Snap. Little did I know, do the function buttons, the cutscenes in movie files. Brilliant.

    theogore

  3. u have no idea how helpful your videos

    miniwyred

  4. k? you can f more than two user modes? r custom events? I just lick about four custom mouse icon events ‘, sniff etc’

    ShwarFilms

  5. haha! “These are my relatives on the wall h? nts.” Scary Place

    CurlyCrew12

  6. 5 stars, thank you f? R all the help!

    Kotszu

  7. I’m a long-term school project where I have to make a game with AGS, and I’m learning with these tutorials, how it will be benutzt.Mein game in first person (if I can pull that), but this is still be very helpful.

    Remerai

  8. I think you said, “It is a recipe recipes rat.”

    AtheistChase

  9. Not sure of what you mean. Yes, write your function buttons, cutscenes and AGS bottom? Protected playback AVI, MPG, and FLC files as well.

    densming

  10. You k? Can up to 299 normal state-save “have room per game. As long as your flash sprites are exported in a format that can read that AGS (bmp, gif, jpg, png, etc.), then k? You can import them. Animations, m have to? Be addressed in AGS using Views.

    densming

  11. How many rooms, this Big Support in a game? Can you import Flash sprites and animations?

    zondervan123

  12. And can bottom this engine? Protected cinematic scenes?

    zondervan123

  13. Your legend: P

    daedelusxxxhelios

  14. I agree. You have a big e Help

    bobtheheadman

  15. These videos are very n? Additional thank you f? R doing this.

    umathefurry

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