streamray

StreamRay PC & Console Games

About

Read the latest gaming news and reviews on the streamray.net gaming blog

Product Description
Escape to the gigantic multi-player Star Trek universe in Star Trek Online. Captain your own ship, forge your loyalty and wage battle with your own custom Crew – whole new worlds in the deepest regions of the final frontier. Set 30 years after Star Trek Nemesis, the universe is a much more dangerous place. The Klingons and Federation are on the brink of total war. Features include:

  • Design your captain and crew from set races or create new ones: choose science, tactical, medical officers and more, then customize each with hundreds of skills and unique equipped weapons, equipment and armor.
  • Star Trek Online Collector’s Edition features loads of additional bonus items including unique packaging, descriptive material and in-game items (see list below).
  • The first Massively Multiplayer Online game (MMO) set in the Star Trek universe, and the first AAA MMO ever to feature ground and space combat at launch.
  • Command a Klingon or Federation ship across a limitless galaxy, where you will discover, explore and develop your crew in an endless range of encounters. Randomly generated quadrants give players unlimited opportunities.
  • Customize the look of your ship using over 50 unique ship models, and do the same to your equipment to create the craft and equipment of your dreams.

Buy it here Star Trek Online Collectors Edition for $59.54

Related articles or products

5 Responses to “Star Trek Online Collectors Edition”

  1. First off, I’m not a big Star Trek fan, but I do not dislike it too. I enjoyed the movies and the occasional Star Trek episode. I even enjoyed Enterprise. I like Scott Bakula, Connor Trinear, and who does not love, Jolene Blaylock. The hottest Vulcan ever. I have never in TOS, DS9 or Voyager. This is not to say I would never even them a look, just that I do not think I’ve ever seen one episode than some other TOS. Sooooo, I’m not a fan boy in every sense of the word. Now you have to know a little about my Star Trek backgrounds, with the inspection.

    The majority of this review was written before the actual release of the game. The content of this review is in reference to my experience from the Beta and the first few days of release. Some of the details of this review may differ slightly, as time passes because of updates, but I feel that most likely remain the same or very close.

    In a nutshell, if You do not want to read the entire review, I enjoy the game despite its minor shortcomings. I also believe the game has become much room for improvement and shows a great potential for beautiful MMO. Ignoring the fact that it got some bugs beta and I often had trouble connecting for the first few days with the servers either down or too full, I would give it 8 out of 10 in their present and to the content alone. < , br />
    What is the Collector’s Edition, I’d save you the money if you are really into collectibles. While the badge and the art collection are beautiful and of high quality, I do not feel they are worth the $ 33 premium.

    The rest of the entries is for those of you still with me, more details about the game want.

    As for the game itself, I enjoy it. They have limited the full character customization and some ship adjustment. You can use the species and sex of your character or create your own with the ability to select and manipulate a variety of facial features and body treatments. If you are looking for a specific race, it comes with some predefined properties, and then you get a few more that get your individual taste and playing style. When you create a separate breed, you get to choose the four traits from a list of almost 60 different characteristics that give bonuses to such things as strength, weapon, skills, abilities associated with ship, damage resistance, and many others.

    The ship customization is a little more limited. When you first start you get from three different styles of the light cruiser pick up or you can mix and match pieces from these three cruisers and the nature of the metal (there is a different color) and markings on the ship. The physical appearance of the vessel is the only thing you really change. That is, you can choose how many slots a weapon has it, how many bridges officer consoles you can have, etc. However, you can choose different weapons and equipment, but you have only so many slots for each type. Once you rank up to Lieutenant Commander, you get your second ship. This time, if you have a selection of Escort, a cruiser or science vessel are given. One is better on offense and has more weapons, better defense and has a better shielding and hull rating, and the third is a kind of combination / golden mean between the two.

    How do you level up you are, because a pool of skill points you can invest in your skills. The skills you have determined by your class, tactical, engineering or computer science. You can spread your points, or you can spend it on a specific skill and max it out. As you level up you earn new skills and abilities to apply points. You’re also da bridge officer points by leveling. These points are spent on the bridge officer skills. I think bridge officer skills are generated randomly, but if you do not like a skill that your bridge has an officer, you can always train your bridge officer in a specific skill with your pool of Star Fleet advantages. Each bridge has two capabilities officer for each rank, so they have two cadet, two lieutenants, two Lt. Commander, commander and two qualifications. One of her skills is a ship, skill, and the other is a basic skill. If you want to train in something, it will replace a skill of equal rank and type. For example, if one of your officers in the rank of lieutenant grade ship skill they train their current grade Lieutenant ship replace skill.

    Navigate through the game world is pretty simple and I in no way feel at all restricted. In the game space, there are various sectors and within these sectors are different systems. If you fly through space sector are flying essentially what a warp speed. It can not, like the aerospace and recalls the various TV series feel, but there is a reason for it. If it took me three days to recover from actual Earth Space Dock on Deep Space Station K7 (travel in adjacent sectors) in the game, I would not play the game. It would be ridiculous. It could be me for five or ten minutes, to get there for me acceptable.

    While driving through a branch, it can migrate to the enemies you automatically move into a deep space will meet. This can be fun, but they can also a nuisance when you try to go somewhere or have done something to be. They are easy enough to get out of but only by pressing the “Warp to Space Sector” button as soon as you enter. Perhaps you will find even celebrated himself, with a conflict in a system that you help by. These two terms have him feel a Star Trek. They were always running in hail other ships in the great openness or random error.

    If you enter a system, you will then have the option, at different speeds, including the total pulse when they not fly in a state of red alert. I will say that flying is not true 3D. You can only pitch and roll to certain angle. If it were true 3D can fly upside down or on your side and in relation to other objects in space would. However, this does not affect the game in the least. The ships have something of a slow rotation speed, but that’s to be expected. They are big ships, they are not fighters. Some of the ships, you can use are a bit more than others, but necessary. Find the style of the ship that fits you best.

    The space combat system is also quite easy, but it can be a bit stressful and you can feel like you do a lot button mashing, and breaking on your keyboard. I use auto-attack for one of my front and rear phaser / disruptor, and then press a single button to fire my torpedoes, to reduce the occasional photon mine or a tachyon beam on my opponents shield. Other than that, flying is a synch and I use my mouse for directional control of my ship, while my other hand works the keyboard. It can sometimes be a little hectic when you bite off a little more than you can chew, but the hairy battles are the ones that make it the most fun. Each bridge officers that an officer has station and use skills they can. If we go back to their abilities and skills, they have different abilities based on their rank. You can only have the skills that the rank if they are to be used in a station of equivalent rank. For example, a lieutenant can not use their ability, Lieutenant, when they are with an Ensign station. Another thing I want to mention about space combat the power settings would be. You are in a position, your power settings vary between turning your engines, shields and weapons. They have a certain power that you can distribute and use. It cost me more space to understand death, I was able to distribute my shields. This helped me enormously survivability.

    I have mixed feelings about fighting on the ground. Some are of special abilities granted by the use of kits, not very well explained and some do not really show much benefit. You can access higher levels, but at lower levels, I was limited in the beta testing, I have not notice much difference between the use of skill and then just attack and attack. Some of the benefits, the kits are very obvious, however, one being the martial arts kit. He concedes a leg sweep capability, which are used to expose a weakness of the enemy and deal a little can be damaged. When exposed their weakness, you can then select a weapon or other ability to use this weakness and deal massive amounts of damage. Than to fight with the space, you can also auto-attack for one of your skills so you are not mashing button on your keyboard so much.

    The AI of your away team seems to be a bit lacking. They are not exactly the brightest bunch of cadets in the star fleet. You can relatively easily get stuck and you have to go back, to get them occasionally. They will attack, however, what you tell them, and go where you say to them if you give them a rallying point (as long as they do not stick). In addition, you can stand in a mode where they do not shoot at anything until you tell it. You can save the intrusion of too much trouble sometimes. You heal me regularly and my shield repair as necessary. I have only on the ground once or twice, but both times I was against opponents that I probably would not have died. They were just a little bit about my skill level. All in all, the NPC team has saved my butt a few times, I can not say too many bad things about them, but they could use a little work Pathing.

    Forced Teaming in space is something, this game is that I’m not too keen on. Basically what happens is you load in an area with other players that are loading at about the same time, and then they force you to all be together as a team. The zone is then scaled in difficulty to the capacities and the size of the team. The only way to prevent this forced teaming is either already in a team or I think there’s an option for the game ask you first whether you want to join a team. If you already have a team, warned that the area will not be scaled, whether they are with you or for a group of your current team size. (I was on a team with two other people who were not with me at the time. Zoned I in a system and I had a hard time with three robbers cruiser. Somehow I managed to pass through almost without shields, and about 3% rest of my body.)

    I do not really forced to teaming, because I have never really cared for PUG or pick-up groups for those who are not fluent MMO Lingo. PUG can go wrong when there is no communication, which is also missing this game a bit. The only form of communication you have with your chat window, the chaos of random questions and inconsistent statements can from the players in all other areas if you do not set up your tabs correctly. There is also the possibility, if it, that it ignores all only by the other players on your team on the road. I prefer to go to a team of my choice or her alone. That being said, the majority of my team were forced generally good experience, especially since I took over and tried to lead the group. If you or someone else does not fee right off the start, the group could stray from each other, their own thing, and each can lead to have a bad experience.

    If you can have a team of your choice, the battle in space and on the ground, is great. And it’s even better if you communicate all. I play with three other guys I used to Star Wars Galaxies with games for over two years and we all work together very well. It makes space and ground fighting very funny and entertaining.

    I’m not saying this game is perfect in every way. It definitely has its issues, but I think they are low. One thing it has is lots of potential. For a game like this there is much room for infinite expansion and still many stories to tell. And you honestly not even a Star Trek fan, something to enjoy it. If you caught the type of person to enjoy the game are what it is, a game and not, as it is inaccurate or blow small issues out of proportion, I would definitely try to give this game.

    B. Porter

  2. As a longtime Star Trek fan and avid gamer, I was curious about ST: O and the promise it held. While I really wanted to love this game, defects are ingnore impossible in its basic gameplay. Instead of my hike to dissapointment, they can only break through the basics.

    The good:
    installed and activated painless.

    runs very well on my two year old rig.

    comes with 30 days to play for free before you have to pay per month.

    episodes, in fact, story missions are occasionally interesting enough for you to look over all the warts plow, where they lead.

    In general, a very friendly, saavy Trek community of players out there willing to help new players and create fun playing this game is not.

    so good:
    It is a fighting game, plain and simple . If you are looking for a deeper experience than Star Trek in the fight against the various villains you’ve come to know and love looking like a fan of the series look elsewhere. Of course, this is not a killer in and of itself, as I really like a good fighting game. Too bad this is not one of them.

    Episodes are a mixed bag. Many are solid, but others are simply inexplicable bad.

    Graphics, even from, are not exhausted so much to write home. Space and land combat zones really do not have a huge amout of variety. It does not take long to see what most have to see it there.

    The leveling never really be a grind, as you probably give up way before any grinding up levels to spend.

    The Bad

    It’s not funny.

    The core gameplay mechanics are just boring.

    Space Combat is extremely simple until very late in the game. Circle strafe, phaser fire until shields are down, to stop fire photon torpedoes. Amazing how 2-D space combat feels. They say that your 4 shields, have not 6. (Yep, North, South, East, West. No dorsal or ventral, ie, up or down shields). Space combat was so much better in so many different ways, i. e. done Homeworld, Empire at War, Heck even freelancers.

    Ground Combat is simple ultra terrible. Squad based, 3rd person shooter, perhaps the best way to describe it. My Avatar, the master is, in point. Always. Run in, shoot, until they are dead or you die. It looks lousy and plays even worse.

    Missions – the majority of your time spent here. Missions are not more complicated that go here, kill all the bad guys or go here and press “F” on these 10 things.

    Skill system – a impenatrable mess. They are a wealth of options, skill, of which 80% have no discernible effect on the gameplay has to be submitted. Most of the effects instead of behind the scenes, and the game does not draw the veil aside. If you read in advance of trolling the forums, you’ll end up leveling skills more or less by chance and wondered if they really do. As far as I can tell, you can get pretty far without really noticed what skills you pick.

    Frustrating moments of madness: One of my favorite moments of head scratching from the early game really sums up the ground game. In a Mision to save on a damaged ship, fight pirates on a freighter crossing the stranded crew. You to fight them along a linear path (“F” key to flash on what is on the way) and then when you receive it, you do not need to beam out. No, you turn around and fight through the exact same path (conveniently in beamed with evil relisted) back to where you first time on Guess what happens when you get there beaming? They radiate back to the ship! Best part? In what must have been for a breakdown, the rescued crew members really do not beam out with me. I saw my team de-materialize, as the team watched helplessly as their ship fell apart around them. Actually, the high comedy moment of my first 10 hours of gameplay.

    Conclusions:

    In summary, this is two games in a fight, one worse than the next. It happened in the Star Trek universe, which is nicely decorated, but the gameplay can be desired so much that I no amount of new “content” short of a game engine overhaul his concern, this game can give anyone staying power. Too bad really. If you can get your hands on a study buddy, I recommend it. I was able to determine the game was not a good fit for me in the first 10 hours of gameplay.

    A. Sica

  3. As a big Star Trek fan, I was looking forward to this game very much that I’m not disappointed so far said. This is the first MMORPG I’ve ever played and while it took some getting used to playing with others in a huge universe, I can say that it is very accessible to casual players like me.

    ; Pro’s

    Adheres to Canon very well established.
    Accessible to do for most players.
    fast gameplay.
    Much .

    Con’s

    Unpredictable servers, although most say this is normal for a new MMO, it can get irritating.
    many bugs that will not obstruct most of a good time.
    Inadequate spam blocker that I am a 2/16/10 get 5 to 12 spam messages per day.

    Pro / Con?
    Very addictive!

    J. Braden

  4. This game is not perfect, but if the game itself apart is the fact that it is 800 times better than any other Star Trek game is. So please support them so they can build on it. Beam to planets and stations. Space flight within specific systems in well-designed, full of colors and most important fun. Co-op mode is also fun. This has slso a 3rd person shooter. Buy a lifetime membership.

    Eric DeMarco

  5. The ST on line game is a lot of fun when games like D & D-OL, where you do more solo and “servant” You may love that game.

    said, they have (and currently) on the server and connect some stability problems with the number of people who work.

    Some of the “rewards” and things you can do are harder then they should find to buy. I got a reward of a free adaptation of my ship, and I do not talk no idea how to do it, and the person to whom it is given me. . .

    Ismael E. Gerena

Leave a Reply