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Zeus: Master of Olympus is the sixth game in the award-winning Impressions City Building Series, which sold over two million copies worldwide. Zeus: Master of Olympus, set in a mythological ancient Greece, is a world with the likes of Hercules, Athena, Ares, filled. . . More>> a>
This product can be bought at Amazon for $9.45 -> here is the link: Zeus: Master of Olympus
I finally have my hands on a copy of Zeus, and it certainly does not disappoint. First, I noticed that this game plays very similar to Pharaoh. The animations of the characters that have been some slight improvement, on foot, but the biggest leap forward is the animations of the gods, who is your city on foot. These are some of the best looking sprites I have ever seen in a game, great for this job. Another aspect of the game that I love is all the little sound bites in the game. I spent hours clicking listen to anything I could do what they have to say, most of the time its really funny. Not only do you get the strangest comments during the game, one, to hear is, I seem to always listen when someone says: “Where is my spear, a spear carrier as I can without my spear.” Only small things like that makes the game exciting. As a monument to the building side of this game, it takes much less time than building a pyramid was Pharaoh in, but do not get me wrong, we still speak hours in some cases, not that I mind. Some of the original new parts of this game is that you can blackmail and attack other city-states, if you wish. Every time I have so far I usually come on the losing side of the end sought mainly to cause a small force. The campaign structure part of the game is a little different than in the past, urban planners, that these smaller Adventures miss it, almost as long. Some are a little too easy, but I think this is a great idea for prospective players created adventure. What can I say, I love this game, it extended to all other city builders, looks good, sounds great, and every game that keeps me up to 3 clock has four nights after my voice for a great game!
D. Wetzel
July 11th, 2010
I’m a fan of Impression Games since the Pharaoh, which I found was to be thoroughly enjoyable. It was with Pharaoh, that I realized how much I like city building games. So I was very excited to Zeus, when I first read about it earlier this year. After the game probably more than 10 hours, I think I can honestly say that I like it better than Pharaoh.
At first I was a little disappointed that the game is not so in the story is based as Pharaoh. In addition, the graphics a bit more about the Cartoon page, as I hoped. So my first impression was negative. But after playing it, I think I understand why it changes they have made. The cartoon aspect to the graphics (the gods walk your city blessing of the industry, or possibly destroy it) I think, is done on purpose to illustrate that the game does not try to be historically correct. And the mythology aspect of the game is actually very engaging.
Pharaoh often the construction of monuments, such as the objectives for the different scenarios. Zeus often uses mythology as its main objectives, a refreshing twist (especially if you enjoy Greek mythology). So instead of a mock history lesson (as you get with Pharaoh) with Zeus you will get a lesson Mock mythology. I also find the interface to the game a little better interface with the Pharaoh. It is similar, but somewhat streamlined and you do not have to rely on the main screen to see your advisors.
All in all, it is an improvement in their city building series. So, if you enjoyed Pharaoh, I think you enjoy Zeus (probably a bit more).
Craig Skrabacz
July 11th, 2010
Ever wonder why the Greek gods, their people are treated so harshly and why the Greeks to continue working so feverishly? In Zeus: Master of Olympus, a game by Sierra Studios and Impressions Games, you can come to your own conclusion.
The third in a “City Building Series.” Zeus proves that it is better to be ruled out as a rule. Built on the same engine as its predecessors, are Caesar III and Pharaoh, the subtle difference make it on their own.
your goals are simple. Food and jobs for their residents, and some other cities of life luxuries such as entertainment, wine and sport. Build an economy by industry, trade and diplomacy. Do you have a big army in the attack. Oh. . . and not piss off the gods!
fact succeed in these goals is not as easy as stated. Food and other goods should be made available to your provider, which then distribute them to the local residents. Leisure activities should also be a short drive away. This flow of wealth from the citizens to foot symbolized in your city. If a resident is not by these people then he visited begins to suffer. This may occur through the use of strategically placed roadblocks that access to certain citizens are already covered areas or avoid unnecessary controlled. Deliverymen, foreign merchants, immigrants and emigrants are not affected, among other things.
This brings trade and industry in mind. They are to farm, herd, molds have to forge and squish (wine and olive oil) your way to an economic Mecca. These goods can then be traded to other Greek cities or foreign countries. Instead of opening trade routes, as in Caesar III. You must be specific for warehouses, the city or the country to build. Here you will find be able to micro-manage what imported, exported and how much.
diplomacy plays an important role in all events. This aspect of the game is more durable than its predecessors. There are different levels of tolerance these city-states have for you is, by nature hostile to your vassals, pay tribute and make your request for goods and services the military. Gifts to make, so that queries, raids, and full on invasion of your city is the survival. You can even have the opportunity to serve on a remote colony, the home town without question.
a military recruiting is done through your palace. A certain percentage of the population you “model will be available.” Their nature is to the goods which they have access, and what type of resident they live in. depend on the type of unit also determines which type of special tactics that you can use them. They can to defend the city or sent abroad for invasions, raids or even help as a friendly city in need. Battle can take on land and sea. When everything is quiet, they can work are sent home as civilians await the next call to arms. If you find that the neighboring town, the monopolization of all wine is your greatest fear is to think again.
all sounds very typical for the average “City Builder” game. Well, if you’re in a raging minotaur, a two-ton bronze warrior, and a seven-Hydra mix something much more palatable. With the help of heroes such as Odysseus and Hercules, you have to be able to face such atrocities. Then there are the gods. Those who crave more attention than a newborn baby Spartan. Erecting monuments is immense in its name, the only way that seems to satisfy their appetite. Of course, if you granting you a kind of blessing that you can help in many ways. You will even be able to pray in the temple for more pleasure. As with all immortal beings, they tend to be jealous if not better than an equal amount of attention. You can use a monster to cause chaos, or right in and get their hands dirty with the destruction of your beloved city.
with five or more campaigns and an open economic or military scenario provides hours of hours of replay ability. There is even a sandbox mode, where a piece of land and a green light for urban fun are given. Packed with a smooth in game tutorial and have well-structured manual, Impression Games and Sierra Studios once again another highlight in the ‘City Builder’ series reaches. Get a copy now, before Zeus opens a can of lightning.
Damon Di Denti
July 11th, 2010
I’m Matthew and I am eight years old. wants (My mother is typing this for me.) Zeus is so great that even my father to buy it, to use it to teach his class because it is so realistic. What else? All my friends love it, and two twins, who are my friends buy them, because they played it at my house. I especially like it when you do not build houses, maintenance of your buildings will burn down or collapse. And that every time you build a temple, a god, it has its own advantages. I recommend it to anyone who loves the Sims (and Greek mythology). I already have Posiedon purchased Pharaoh, Caesar III and can not wait to play them.
Anonymous
July 12th, 2010
I love city-building simulation games and the great thing about Sierra is that they get better and better with each new game. Some were addressed to the annoying things about Caesar III and Pharaoh. Its citizens are much smarter, and you are better able to manage it. You can also point out areas, so you have more control. Overall, I think the game was made much more user-friendly kind. I was at first because some of the art is not as good as the previous games, but once you begin to play the graphics are just as worried well. People still say amusing little things, when you click them. Perhaps more stupid then the other games. The gods and monsters are very amusing, and add a new element in the game. One of my favorite things that some of the sound effects are actually in the “Surround Sound” very neat! You are little extras as well as in the graphic, if you’re paying attention. My favorite is the firewatchman top of the tower. Its mantle is on fire.
Kaveh
July 12th, 2010