
Buy it here Popolocrois for $14.99
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Sony Computer Entertainment popular cel-shaded RPG series comes to the PlayStation Portable system with a return of the legendary adventures of Prince Pinon of the first and second installment of the PlayStation series , updated with new elements and enhanced detail. Playing as Pietro, prince of the Kingdom of PoPoLoCrois, head off to find on your first adventure to awaken a way to your mother. Battles are now ausgerastert strategy that will move a party member. . . more>> a>
- Playstation Personal
- ESRB Rating: E for Everyone
- Action/Adventure
This product can be bought at Amazon for $14.99 -> here is the link: Popolocrois
PSP players are still hungry for RPGs than Cookie Monster is for chocolate chips. With that said, even a traditional, generic RPG can make some noise. G-Artists’ PoPoLoCrois is that traditional, generic game that somehow manages to bribe while at a generally solid RPG. It’s cute, it is relatively quick, and it is easy enough that you will not be met for a strategy guide. But it is also very mild and the random battles have to just go.
If you do not by it (which would not surprise me at all), is actually a PoPoLoCrois moderately popular anime / RPG series is overseas. It’s not a Dragon Ball, but there is a fan base and for this reason there were two games released on the PlayStation PoPoLoCrois. These two games are the same games featured here, as PoPoLoCrois for the PSP is essentially a remake. By the story feels very stereotyped. You play as a 10-year-old boy named Pietro, who as a generic character, as can be. His mother, secretly a powerful white dragon, was in a deep sleep and death set after saving the country from the evil Ice Demon PoPoLoCrois. Pietro His journey to his mother that sends you fully about the country of villages, castles, futuristic, mines and mountain peaks in search of a legendary book that the secret needed to save his mother and save the country PoPoLoCrois contains. A few twists and turns keep on the path Pietro’s quest interesting, but for the most part it is fairly general.
There is no single character in PoPoLoCrois that your attention or break your heart out, like in other RPGs will take. They are not as serious, although Peter is quite upset about his mom’s situation. To their credit, everyone in PoPoLoCrois, for want of a better word, cute. Pietro is a short, stocky boy with a ponytail. He wears a green tunic and carries around a small sword. His friend Narcia witch is a dainty little figure with a large, pointed, red hat. The White Knight bumbly reminds me a lot of Final Fantasy IX Steiner, as they are both fine, but relatively silly and surprisingly fancy characters. Last of all is the Gami Gami Devil, a sinister little man of action who starts the game as a nuisance and ends up lending a helping hand. The NPCs in the game are charming and, not to mention some of them are hilarious. I remember very early in the game runs into a man standing next to an elevator. When I spoke with him, he announced his fascination with the elevator and said something like, “I like elevators ended. I think I’m a loser.” I really do not know why, but it is the little things like these that make me laugh harder was when I would normally do. Also, the fact that one is for the game mode of transport: a floating, flying, white whale has to attract some attention. So you do not have anyone to cry here, as it has with Aeris in Final Fantasy VII, but you can definitely
The story and characters aside, it is a decent RPG in terms of gameplay here. It is quite clear, you’ll go from city to city, usually quests that have little to do with your actual target. The chance encounter in battle between all levels are endless, and they may very well annoy, but they are not bad, to say the least. Similar to the 25-hour history, at least they are relatively fast, the enemies in PoPoLoCrois, for the first half of the game, can usually be defeated in a single attack or spell. It is not until the second half, when the battles start always much harder and you are forced to think about the turn-based battles. Unlike most turn-based RPGs, PoPoLoCrois is on a strategic grid instead of a solid, played cemented line. I only wish that there was a little more variation was in relation to the slaughter strategy for most of the game draw, my two battle plans either circle the enemy and mercilessly attack or backwards, use all my magic items and spells, to the fight was over. I do not think I even used a healing point until I get a good ten hours into the adventure was, as the Inns find any place to heal you for such a cheap accusation that it’s a pretty simple thing to deal with damage . Healing spells also replenish a huge percentage of health, so staying alive is much easier for most of the game, as it should be. It deletes some frustration found in other RPGs, random battles that are, at least you do not die every five minutes, but it does feel cheap and easy PoPoLoCrois feature.
I’m not from PoPoLoCrois in any way with the visual impression. The art style and colorful arrangements are both very nice touches PoPoLoCrois “charm offer help. It looks unique and as a result of the clichéd story backed up with a little creativity from the style. But these two factors do not really care about the fact that the game overall looks much from the offset. This dated, in fact, I would say that does the GBA, the four-year-old classic Golden Sun a lot better. The only salvation here are the anime cutscenes, the fantastic look and were a real treat, when history began recording. The music is pretty catchy, at least, the voice and acting in the cutscenes is very true, the anime style. It is a shame that it is not so much momentum with the visuals or the music . Both were out of this game to play much more exciting for a longer period of time. Instead of consuming powerful spells and attacks, the testimony of pounds of audio output of the PSP speakers, you see ho-hum magic and sword fast chops that do not sound very exciting at all.
It is no surprise to me that America has PoPoLoCrois never reached until now. It’s a pretty bizarre, obscure little title. PoPoLoCrois consult with a name like that it is not difficult why people are at the head scratching and moving to the other PSP RPG, Legend of Heroes: A Tear of Vermillion. Anyway, it sounds and looks more like an RPG from just at the box office. PoPoLoCrois But give a chance, it is the best RPG are you going to be played on small handheld from Sony for a while. Until a Final Fantasy game, the Ultima spell check unleashed on the PSP, go to have to settle for less and PoPoLoCrois makes the most out of the concept and random encounters with entertaining combat characters and charm.
(Note: This review is also published on a website for which I write video game reviews regularly.)
C. Bakehorn
June 16th, 2010
First of all, why this game is in the struggles of the PSP section listed? Anyway, would I like to say that for a game that is 10 years old, it holds surprisingly well. Here’s why. . .
Concept: Take two PS1 games on an estimated Japanese phenomenon, combine them and add a few additional fillers. Yes, the story is a little to the typical cliché RPG side, however, she charmed the shit out of me. All characters are unique and they all play their part nicley. The course of history may be a little strange considering that there are two stories.
Another reason is that the first game route is shorter and easier path than the second. But it is a good way to ease you into the game. The length it says on the back of the game (30 hours) is a kind of misleading, depending on what type of player you are. I just lierally the game and the hours that it said I was registered there a little more than 49 hours! To be honest, but about 3 of those hours was to leave me just my game while I was at the other stores. But still it is quite lengthy. The first part of the game is 10-14 hours depending on the gamer. And you can pretty much say where the first game (peak) ends. So you can imagine that the rest of the game as it was felt never end.
Yes, this is the story of the typical kind, but it is charming, and I began to feel me always associated with the characters. Everyone says that the game is kiddy, which is true. . . Art There are actually some pretty deep, sad, encouraging elements of the story. But do not get me wrong, it’s full of humor and goofiness. I really thought some parts were really funny. The Gami Gami Devil’s funny and say most of the towns poeple funny things. I think this adds another layer to why the game was over for me, those people in the cities talk a lot. I love you.
Graphics: Ok. A lot of poeple do not like old school graphics. I confess that I began to weary of it. But this is not like FFIV old school. I mean, these graphics beautiful. Everything looks like the classic hand-drawn fairy tale. All buildings and cities look great and the anime cutscenes are great! Initially, you are not too many cutscenes. Be patient. You will be rewarded.
Now, to you the sad side of the graph: if you are running this type of blurring effect, which looks terrible. However, if you hold down the X button when you move you instead of going up and there is no blurring. But this could get on my nerves more impatient players. I admit, I never went, because I only used by the blurring effect. In my opinion, as long as you’re watching your character while you do not run really interested in (your character are not blur). This will probably only be a lot of people headaches.
Gameplay: The fighting / battle system (I think) is awesome. If walking around in the open world, you take on random battles. Then you get in one, so to speak, turn-based grid. This opens a menu, you can decide if they attack, use your special abilities (which you constantly learn new and they all level up) to flee, or from the battle. What is cool but that after your command, you choose your character in FF Tactics type grid around and orientation have to move your opponent. At first everything is real simple. After about 15-20 hours in the game things are a little challenging. I still did not level up in the game though (might want to come again RPGers to level up a bit when it will be difficult).
One thing, the players might anger that they did not really tell you exactly where you go sometimes. But most of the time it’s really obvious. There’s also a little tip, if you do not know where to go, I guess every professional reviewers missed: If you do not know where they go simply pull up your map and scroll through the cities and it will show a small red flag, where are you should be. As with any missing? On the flip side of this tip helpful is a very annoying glitch (I know is not whether it has everyone’s game): sometimes, later in the game, they would try, pull the card and your screen goes black. What! I know. The first time it happened, I just crapped out my game or my PSP battery had been taken. My solution does not freak out. Just the “o” key to get out of the (invisible) map and move back until you find a job you can pull it up. In the big scheme of things PoPoLoCrois this is not a very big deal. I mean, you do not see on your card.
Now, in a different error gameplay. If the load in a battle for a few magic seconds in length. No more than 4 sec. It seems a little ridiculous that the disk is so much time to wear this magic load that (usually) not very impressive. The samurai Kimendoji spells are cool. (There are 9 playable characters. You can 4 in a party at a time).
Sound: The soundtrack for PoPoLoCrois’s great! There are a lot of real instruments used in all scores. Do not expect large orchestral works. I was relieved. The music gives the same feeling that history, and graphics to give you: a heart-warming Glimps in a fairy tale. All cities and dungeons have their own music and each city has its own sense of ethnicity. In the city’s Kimendoji it is all beautiful birds fluttering like Japanese music you might here in a Japanese garden somewhere.
The sound effects are cool, but they stand as the music. I thought the voice acting was done well. It is also the beginning of each battle of hear the sound of Peter’s sword unsheathed his cool. It is not superb, but it does the job, and I enjoyed it.
Finally, I just want to say that you will probably not play this game more than once. But who cares? There are so many great games coming out that I would never have enough time to one of the games that I play more than once. But it’s the moments that the game play you in DID. If it would be worthy enough of a game in your collection. And this game is definitely going to stay in my collection. He has his faults, but for me it was a quality experience. One more thing to (noboby’ll read this anyway “because it is rediculously long) after the closing credits, the game is done asking if you save over your existing data or not. If you want to go back and just to anyone to speak in the cities and what-not, then you create to save a new file. When you save at the end of the credits there is a new file. Click the new file (album) on the load scren. This new file contains all cutscene in the game in order, how cool is that!?
If anyone stuck with this monstrosity. Thank you!
Joshua Leemon
June 16th, 2010
Welcome to PoPoLoCrois a PSone era RPG, that we in the West have denied the pleasure of enjoying. . . until now. far from a simple interface, the visuals get a slight upgrade, including a new PSP-friendly wide-screen presentation. fully animated and voice acted anime cutscenes help the story along further, but subtitles are also included, and are easy to read. 2-D sprites handrawn make the voices and the world, and are quite well animated. the game can some light load-time problems, but nothing that really comes in their way. Combat system is a mixture of traditional turn-based RPG and fun strategy-style tactics. You have the option of either the AI handle the majority of the fight for you, or because you can control itself, which I found a lot more fun. You are a grid-like area where you have a choice where to move, then you decide what type of attack you will be of use was granted. They can be blocked when within range, go to the side or even behind your enemies for more damage and reduces the chance of them. Of course they can do the same with you.
I’m not going to go in to much more detail, as you can get that from any of the many gaming magazines and Web sites out there. Suffice it to say, so far I have not really thrilled that the PSP, apart from the hardware. not that this is the greatest game ever, but it’s a lot of fun, and hopefully it is the beginning of a cycle of large software for the handheld.
Mortanius
June 17th, 2010
You know, I weighed the pros and cons of buying this for about a week, but finally decided. . . and IM glad I did.
This game is actually pretty funny, and it is making mistakes is not as bad as some make it sound. A big complaint I heard were the load times, but let me tell you, but they are not so bad! Yeah, it loads, but it is not so bad that you want to throw it and walk away. Usually I found, if you are in a fight and do a special train, it loads for about 1-2 seconds, then not the rest of the special moves loaded, so it does not really bother you any more. The only really bad part, I was loading, was the card you used at some point.
It is also a bit annoying if you’re attacked, but what will they do? I mean, this is the game, take it or leave it. . . but I suggest you take it, because there are a lot of professionals. con;) The last I was able so far to find the map. . . It is not tell you where you are, and you have to find map, what you have on. Kind of annoying, but I think it’s realistic.
Pro: The characters are cute. If they say the name of a specific attack, you just want to eat it ^ _ ^. Or when they connect to do a super attack, they are really adorable:).
Also the gameplay and the story interesting. It’s fun to see what happens next. . . and although the anime is not a large part, it’s still awesome that it’s there.
If you have a game that you think should be entertained for hours, I would suggest PoPoLoCrois. I know I’ll play for a while.
holodoctor1
June 17th, 2010
and interesting. not too demanding, but very engaging. The game follows the main characters from 10 years (and a very ripe old age of 10 years, responsible) into adulthood and perhaps even participation? (I do not know how it is the end)
My only beef with it, that is game play too short for a $ 40 game. But by the time I realized it, I had already played through the whole thing – something I rarely manage bored with RPG’s (I, before I’m done with them). There is something for a completed game save to be said.
Graphics on my shelf are attractive. There are many beautiful cutscenes beautiful, but cute cartoon characters. Equipment upgrades are often and keep your characters with the support order delivered is quite simple. Areas with monsters are relatively low, so you wont have to plow your way through endless battles, only to get from one end to another. there is no real scope for adjustments here – you dont get to party characters to choose and change their appearance not much.
Anyway, it’s great fun and very engaging.
Maryjane Heyer
June 17th, 2010